Originally Posted by RagnarokCzD
I see ...


But one of my characters (Zyraela, Tiefling, Fiend Warlock, Entertainer, patological liar) dont really have stricktly picked Aligment ... she is Neutral towards almost everyone ... except Tiefling towards wich she is allways as Good as possible, even if that would mean sacrificing herself ... and Humans, towards wich she is allways as Evil as possible, often even inocents, often without visible reason, often including betrayal and murder ...
There is background reason for this, maybe not good one ... but i like it. laugh

And i have no idea how would i pick Aligment for her ...

Some other RPG's handle situations like this via passions or traits possessed by an individual. For instance, you could have the passions: loves Tieflings, hates humans, and must lie (and maybe a few others to round out the character). Each of these passions can have a numerical rating, which you may then use as a bonus or a malus when you attempt an action related to them. For instance, if you decide that a situation calls for telling the truth you would have to overcome your "must lie" rating.

This is much more flexible than alignment and can lead to some very interesting interactions. However, implementing in a video game would likely not be particularly satisfying, due to the fact that a large number of passions would necessarily mean fewer interactions per passion. A GM in a table top game can adjust as needed based on the players at their table, and it can be effective there.

Last edited by dwig; 30/08/22 06:38 PM.