Stealth stands out to me as a really janky mess in a game that can be very polished and quite high quality in other ways.
The way everything freezes in a 'turn based bubble' while everything outside is in really time creates soooo many weird interactions. Like the aforementioned ability to just walk around enemies frozen in TB with a stealthed RT character. Or the reverse when enemy reinforcements arrive in RT while you are in battle (hook horrors and goblins are really bad with this), or if an enemy spots a member of your stealthed party, enters TB, and then spams rapid-fire perception checks over the rest of your party (that it initially didn't spot) and drags them into combat before you can actually take advantage of them being stealthed.
There's other weird jank systems in the game, attitude stat with npcs when you do something they don't like, the knockout mechanic, npcs that home in on you even when you succeed on your checks to steal from them. etc. Everything surrounding stealth and the RT/TB system really stands out to me though. Pulls me right out of the game, and usually in a rather irritating manner.
Last edited by Leucrotta; 31/08/22 05:15 AM.