I did like the Karma in the original BG games.
Are you talking about reputation there, or some other system that I don’t recall?
Yes, reputation not karma (ugg). Thanks for the correction. I had to head cannon it as karma, because it had the metaphysical ability to change when no one was around when you became the slayer,etc…
You put your finger on one of the main things I didn’t like about reputation, in that it was a mess of things that could be publicly known along with stuff I did that no one could reasonably know, but then affected how people interacted with me. I suppose you can head-canon it as karma, but it’s still not a perfect fit and I’m not sure how that aligns with D&D lore. If Larian do have something along those lines, and I agree they should, I hope they’ll be really clear about what it is and make it make sense within the game context.
I have been assuming they’ll do something more with the attitude scores that NPCs have. I haven’t really paid much attention to it so am not sure whether attitude can already change in response to things I do (other than crime), though I noticed for example that Aaron the trader is better disposed to me if I’m a druid. To me, attitude currently gives the impression of being a bit scrappy and underdeveloped, but I think it has the potential to become a more sophisticated counterpart of reputation in the first games.