I agree with lots of the things others have enjoyed about the game, but my top five I think are:

  • No (few?) generic NPCs or enemies, almost everyone has a name and a character making every encounter and fight meaningful.
  • A number of well-written, well-acted and well-animated characters, including some compellingly awful baddies (Ethel and Sazza are two of my faves) and companions I mainly want to get to know better.
  • Lots of foreshadowing of stories I want to find out more about quite aside from the main tadpole plot: Moonhaven and the Sharrans, the heretic Selunites and the shattered sanctum, the hags, Lorroakan (I have a terrible foreboding about Rolan), the dead three and Jergal, the companions, and so on.
  • The ability of the game to recognise and respond to your individual main character (though still hope this will be developed much further)
  • The fun echoes of what I have always assumed the PnP experience must be like (though I understand if people who actually play PnP don’t find the illusion nearly good enough!)


That was a hard pick, and there’s loads more stuff I like but I’ll stop there.

Except for another appeal to keep discussion of what’s wrong with the game in other appropriate threads, unless it’s specifically in response to something someone else has called out as a positive.

And I’m with GM4Him in thinking being dismissive or insulting about anyones’s criticisms of the game should have no place here either, quite apart from it being just begging for this thread to be derailed into further discussion of those criticisms.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"