Ah yes, if you save Sazza then the little blabbermouth will spill the location and basically force you into the raid path and you lose out on so much dialogue because of it. Part of a reason why I leave her in the cage at the grove ^^

As for the motive, I agree that it also isn't what I envision for the character as a primary reason to consider joining Minthara. To me it's just a weak foundation since the party is already looking for the cure, but if we join Minthara then our goal still remains the same but we have to murder 60 NPCs in order to continue the search for our goal. So hopefully they'll improve the reasoning of the character to make it more interesting and meaningful.

And I sure hope Moonrise Towers will present us some interesting and questionable choices regarding these decisions as well, to make it all the more interesting. I'm pretty sure the Drow General is supposed to be there, so I'm really curious and excited for his encounter when the game releases.