Originally Posted by avahZ Darkwood
Originally Posted by The_Red_Queen
[quote=avahZ Darkwood][quote=The_Red_Queen][quote=avahZ Darkwood]
I have been assuming they’ll do something more with the attitude scores that NPCs have. I haven’t really paid much attention to it so am not sure whether attitude can already change in response to things I do (other than crime), though I noticed for example that Aaron the trader is better disposed to me if I’m a druid. To me, attitude currently gives the impression of being a bit scrappy and underdeveloped, but I think it has the potential to become a more sophisticated counterpart of reputation in the first games.

you can raise their attitude by bartering them item and giving them a good deal (ie free or unbalanced trade in their favor). You can get an inspiration point (for one of the origins) for maxing a merchant out and I think buying something from them afterwards. The more they like you the cheaper your goods are. You can currently raise (i think) everyone's attitude level this way.

Oh yes, true. That’s something I’ve not played around with much because it seems a bit cheesy and fake. From other threads, it sounds like buying attitude improvements is way too cheap. I don’t wholly reject the idea in principle (and it has a precedent in buying reputation at temples in the first games), but I think I would prefer purchasing attitude improvements to get progressively more expensive, rapidly so once past neutral. Not that any such change is necessary in order to further develop attitude as a way to reflect NPCs views on how you’ve behaved.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"