But if we were to fail in delivering a killing blow or continuing the fight, I'd rather have a [MELEE] roll check for that. Succeeding such a roll would deliver a killing blow or the fight continues to the death. And failing the roll, she simply runs away. That'd make some DnD immersion right there as far as I'm concerned. But I definitely do want to kill her no matter what, so no matter what the fight will be the same-y for some individuals. I personally will never choose her power over killing her. Even statistically 1 attribute point is less of worth to me than a satisfying story choice ^^
Well, if trying and failing the deception check could then lead to her escaping without giving you any reward if you then failed a subsequent melee check, rather than simply being able to choose one of the other options as I think happens currently, then I agree that would mitigate my concern. I’m not sure that I prefer it to the current set of possible outcomes, but I’m not sure that I don’t either! It would partly come down to the difficulty of the melee check.
EDIT: Actually, is that what you meant? Or were you just saying that if we *passed* the deception check, we could then have a further melee check to see if Ethel can escape, to further reduce the chance you’d get it all? That also would somewhat mitigate my concern, but not nearly as much as making it possible Ethel could escape whether you passed or failed the deception.