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Its so peachy and great. Whats not to love??

-The colors are so great, they make me tingle inside.
-The UI is incredibly responsive, just amazing ! Reminds how I love people so much.
-Dialogue is like watching a AAA movie, everyone is just so sweet.
-The gameplay is so engaging without being too deep, because lets face it, we are all busy bees in this wonderful world.

Hearts out Larian, your the best!

<BTW, this thread is just too hilarious; keep it up !>

Last edited by mr_planescapist; 31/08/22 02:53 PM.
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Originally Posted by mr_planescapist
Its so peachy and great. Whats not to love??

-The colors are so great, they make me tingle inside.
-The UI is incredibly responsive, just amazing ! Reminds how I love people so much.
-Dialogue is like watching a AAA movie, everyone is just so sweet.
-The gameplay is so engaging without being too deep, because lets face it, we are all busy bees in this wonderful world.

Hearts out Larian, your the best!

<BTW, this thread is just too hilarious; keep it up !>

Really?!

And I’ll leave it at that, having typed and deleted a few responses.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Originally Posted by The_Red_Queen
Originally Posted by mr_planescapist
Its so peachy and great. Whats not to love??

-The colors are so great, they make me tingle inside.
-The UI is incredibly responsive, just amazing ! Reminds how I love people so much.
-Dialogue is like watching a AAA movie, everyone is just so sweet.
-The gameplay is so engaging without being too deep, because lets face it, we are all busy bees in this wonderful world.

Hearts out Larian, your the best!

<BTW, this thread is just too hilarious; keep it up !>

Really?!

And I’ll leave it at that, having typed and deleted a few responses.

Seriously. This is why I rarely comment here anymore. The hatred and negativity disguised as "feedback." It's palpable and gross, infecting every thread.

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Originally Posted by AmuroSaotome
The current engine works great, regardless of whether you don't like the changes. Plus the benefits of using an existing framework with expanded features. Do you understand how much work goes into making a completely new game engine? What specifically can't this one do that's so important, 'cause I don't think any of your issues have to do with the game engine.
Well, to name a few: poor camera control, horrible character control system, where we have this stupid chain instead of convenient rectangle select like in YOU KNOW BG 1-2, IWD 1-2, Planescape: Torment, Pathfinders, Solasta, Pillars of Eternity 1-2, Tyranny, etc., lack of wall-climbing, lack of flying...

Originally Posted by AmuroSaotome
The obsession with complaining about shoves is actually brain rot. If you asked someone what was important for a proper game of DnD, how far down the list would strict adherence to shove mechanics be? The verticality in this actually makes shoving useful and interesting. You might think they should be toned down, but it's more fun and engaging than shoving ever has been.
Bruh.

Originally Posted by neprostoman
Originally Posted by Alexlotr
But why compare it to pen and paper, which is entirely different activity?

Isn't it what you were trying to do in your initial post? The second part of it?
This is by no chance a 'no you' comment - I just started to communicate withing the boundaries you've set, is all.
I was implying the whole thing. The system, the books and the existing games. I've read tons of Ed Greenwood and R. Salvatore, played most of the dnd games (even Demon Stone).
And those things have humor in them, obviously. Some. But they all are serious and what's the most important part - they all take themselves seriously. BG3, because of the Larianism, does not take itself seriously. It goofs around, being silly, kewly self-aware and "fun".

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cry


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Originally Posted by JandK
Seriously. This is why I rarely comment here anymore. The hatred and negativity disguised as "feedback." It's palpable and gross, infecting every thread.

Same frown

Originally Posted by The_Red_Queen
cry

I feel you.

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Originally Posted by JandK
Seriously. This is why I rarely comment here anymore. The hatred and negativity disguised as "feedback." It's palpable and gross, infecting every thread.
If i can suggest ... just report it and move along, dont react on it thats what they often want. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I encourage you to ignore toxic posters or report if there's doubt but make sure to differentiate between legit criticism and unnecessary hostility/aggression on differing opinions. We act on moderation sometimes unseen, but there are several people who's on late summer breaks in hopes that some time away will help with cooling down a little 😊

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I know, that I'm often critical about the game, but I really feel entertained by it.
I really love the bard class and that you are able to make music ( and the musical pieces are very beautiful).
That you often have different ways to approach a situation.
I really think, a lot of npcs are well done, like Zevlor, Arabella and her family, Halsin, Abdirak, Auntie Ethel ( she is just the best!), Gut.
Scratch and the owlbear cub are adorable.
Some storylines are really engaging, like the whole Ethel Story, the arcane tower in the Underdark or Kagha and the shadowdruids.
I like the reference to your class in dialogue ( and I hope, there will be more for the older classes too in full release) and the score is very good.

Last edited by fylimar; 31/08/22 08:52 PM. Reason: Typo

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@fylimar +1

I know I've already answered but I thought of something else 😅

As someone who gets easily distracted during conversations, the option to consult dialogues during and after a conversation is pure gold. I need to go back and check the dialogue logs more often that I would like to admit. And now I feel like it's missing in other games xD

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OK. Finally. I have time to actually say everything I want to say about this game - to say all the good things I love about it and not providing any feedback about how I think the game could be improved. Here they are, in no particular order:

1. The Prologue. I don't care that it's similar to DOS 2 or any other game. I can't get enough of the prologue. It's, for some reason, my favorite part of the game. I love creating characters and running around the flaming nautiloid and killing imps and such. I actually do love that I can kill Zhalk and take his sword, even if it is insane that I can do so and even if the sword winds up being OP and the only sword my fighter uses for the rest of the game from that time on. I admit it. I'm severely tempted every time to just attack Zhalk and kill him, and if I fail, reload.

2. D&D 5e. Yes. It is. There is enough 5e that the game can be called 5e. No. Don't argue. It's my opinion. You can scream it till you're blue in the face, it won't matter. It is enough 5e to be called 5e. I know I'm one of the biggest ones out here screaming for more 5e and less homebrew, but at the end of the day, it is still 5e. I love 5e because it is simpler than previous versions of D&D. I am playing Pathfinder, and though I do love that game, all the feats are just too much. Everything is just too much. D&D 5e is simpler, quicker, and easier.

3. Character Creation. I'm a junky, and compared to other D&D games, BG3's character creation is the best. Again. Don't argue. It's my opinion. Neverwinter Online is maybe second best, but I still can't make characters look as good as BG3's. Also, I LOVE that character creation is quick and simple. You CAN make a character in seconds. Literally. Or you can take your time and really carefully pick your appearance, etc. It's whatever you want it to be. I'm not going to say how I think it could improve here, because this isn't a thread for improvements. The point is, I really like it a lot. I've taken a HUGE number of my D&D 5e characters and made them in BG3, and they translate pretty darn well - most of them. I love that I can take characters I've made in tabletop and actually see them come to life in this game.

4. Replayability. I've never played a game over and over and over again like this one, and we're only in EA. NEVER. KOTOR was my favorite game before this one, and I played it exactly twice all the way through. Once being good and once evil. Loved that game, but every time I tried playing it after that, I'd get through maybe a quarter of the game - half at best - and I'd get tired of it. Not BG3. I am STILL finding out new things about it every time I play it. Granted, they keep changing things, but that's not the point. There are SO many different paths you can take and SO many options. Yeah. The fact that I can replay this thing so many times and still get a new experience, that is incredible to me.

5. Characters. I do really like the characters. I like the origins. I want them all in my party at once. (Hint hint - ahem... party of 6... ahem.) NO! I won't use this as a feedback thread. Back on track man! Back on track! Anyway, I really like all the characters. I do find myself wanting to try to help Astarion get free from Cazador and maybe even turn good. I want to help Shadowheart realize that she's been duped and Shar isn't her goddess. (Come on. You know it's true.) I want to help Lae'zel realize that her people aren't the greatest things since sliced bread (or pizza! I love pizza!). I want to help Gale be free of his devastation vortex and Wyll be free of Mizora. I want to help Karlach against Zariel, and I want to help Barcus find his friend Wulbren. Yeah, I even want to help all the Ironhand Gnomes
even if they are crazy terrorists who want to use Runepowder to blow up Baldur's Gate and half the Sword Coast (crazy idiots).
I like that every character, even the most mundane, has a personality and a life and a backstory. THAT part really makes the world feel more alive and real. It makes it more immersive.

6. The story. Yes. I am engaged in the story. I am hooked. I REALLY want to find out what happens next - both in the personal stories of the origin characters and the main storyline. I LOVE many aspects of the story: the war between Selune and Shar and the whole Grymforge location and the City of Darkness beyond it... the Selunite Outpost story and what happened to it... Moonhaven, Elliette, the Grove... ALL of it.

7. The graphics. Amazing. When I zoom in as far as I can go, I feel like I'm really exploring a real world. Faerun comes to life.

8. Dialogue options. This goes along with replayability, but it is its own entity. I am truly happy with how many dialogue options there are. Of course there could be more. I think we'll always want more even if they added another five or six per dialogue. However, at the end of the day, there is a LOT of dialogue, and they have branches and such for each. It really is amazing. And, for the most part, I'm happy with the options I have to choose from. There are very few encounters where I think to myself, "Ugh! I really don't like any of my choices."

9. Multiplayerability. I have enjoyed playing this game with my wife - even though it has only been on the same computer. We hotseat it. Using the trick where you can set up multiplayer, we create two sessions on the same computer and both create custom characters. Then we go around together experiencing the game and deciding where we go and who we take with us. She takes 1 origin character and I take the other during combat, and we take turns in regards to who will initiate dialogues. It's been a lot of fun.

10. Fun Factor. Whether you are just wanting to be stupid and goof around, or whether you really take the game totally serious, you can do so and have a lot of fun with this game. I tend to take games like this more serious. My wife does not. Yet we both still very much enjoy it. When the Disney squirrels pick on Alfira, and now they dance and you can help them by putting lyrics to their tune, I can't help but cringe a bit but smile. I love talking to Scratch and helping him grieve for his master. I like even talking to all the characters - which is not true for all RPGs that I've played. They each have personalities. All in all, it's a blast.

There are more, but I've once again run out of time. I WANT to provide more because most of what I post just details what I think needs to be tweaked or changed in the game to make it better. I don't tell Larian enough how good I really think the game actually is. And when I'm particularly passionate about some sort of change or another, it seems almost like I hate the game. I don't. All things considered, if they didn't change anything else, I'd still love this game. Even if they didn't finish it, I certainly got my money's worth out of it, and I certainly enjoyed it tremendously. That's how much I really and genuinely do love this game.

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Personally I can't really express what I love about the game in the form of a list, as I love it as a whole, so I'll just say I tremendously love the game and enjoy it.

Larian games manage to resonate with me on so many levels and I'm surprised by how addicted I am to Baldur's Gate 3, even though it is in Early Access. Initially I was afraid of playing it for this very reason because I thought I won't enjoy EA as much as I do or that I would burn myself out, but Larian just knows how to tickle my fancy and I'm enjoying the EA so much, with my excitement for the final product never dwindling. In fact it keeps exponentially rising for the final release.

The only wish I'd have from an artistic point of view would be for the main menu to be more interesting, as the danky wet cave is a bit unimpressive compared to their other titles. Divinity Original Sin 2 had a very interesting main menu with each option showcasing the mural of the Seven gods and how the seven races came to be. So I hope Baldur's Gate will have a more interesting main menu.

I was thinking the Nautiloid flying towards the horizon with clouds bursting in and enveloping it as those three massive hell pillars signifying the title have the light shining behind them. Something like this below; except the point of view being behind the Nautiloid and further away as it flies towards the horizon.
[Linked Image from i.imgur.com]
[Linked Image from static0.srcdn.com]

But all in all absolutely love the game and it's already one of my all-time favorites.

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Why this game is as good as it is….

The graphics are great.
The music is good.
The UI has gotten better.
The dialogues are really funny sometimes.
There are tons of items everywhere.
All the companions are likable.
The D&D gameplay is super easy to understand and addictive.
The game can goofy, serious, bloody, sexy…etc..all at the same time. So basically fit to anyone’s gaming mood.
The character creatore is next level compared to whats out there. Especially the hair colors.

A more pertinent question, if I may ponder, would be…<why this game isn’t as good as it could be> This might help Larian make the game even better and be more productive as <feedback> for the game. Hence adding< …BUT…> after each above positive qualities.

Last edited by mr.planescapist; 01/09/22 05:59 AM.
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Originally Posted by mr.planescapist
A more pertinent question, if I may ponder, would be…<why this game isn’t as good as it could be> This might help Larian make the game even better and be more productive as <feedback> for the game.

It’s an important question, though not actually “pertinent” here because here we’re talking about something else. Why not make a separate thread about it, or add your thoughts to one of the many threads that already exist that discuss areas of the game that can be improved?

EDIT: Of course as you’ve added to your post, it can be useful to give suggestions on how good features can be made better if we have some. But as many of the posts already do that, I don’t think that’s something you need to tell anyone.

Last edited by The_Red_Queen; 01/09/22 06:08 AM.

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If I might add also, something I love Larian for is the support for MacOs M1/M2 chips and their optimization. Can't argue there.
DOS2 runs amazing on these chips (and not natively!), and thanks to these chips being also incredibly power efficient I can get 5hours plus of gaming on battery power alone.

Last edited by mr.planescapist; 01/09/22 06:14 AM.
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Originally Posted by mr.planescapist
Why this game is as good as it is….

The graphics are great.
The music is good.
The UI has gotten better.
The dialogues are really funny sometimes.
There are tons of items everywhere.
All the companions are likable.
The D&D gameplay is super easy to understand and addictive.
The game can goofy, serious, bloody, sexy…etc..all at the same time. So basically fit to anyone’s gaming mood.
The character creatore is next level compared to whats out there. Especially the hair colors.

A more pertinent question, if I may ponder, would be…<why this game isn’t as good as it could be> This might help Larian make the game even better and be more productive as <feedback> for the game. Hence adding< …BUT…> after each above positive qualities.

There are SO many other posts... SO many... About how Larian could make the game better. This thread is simply here for people who want to let Larian know that amidst the $#@$ storm of posts that are "more productive as <feedback>" we actually have 1 thread that let's them know "Hey. We actually do like your game."

Almost 2 years now of posts tearing the game apart. It is sometimes good to remember why we're even on this forum. We love the game even if there are things we have in mind that would make it better.

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Originally Posted by mr.planescapist
A more pertinent question, if I may ponder, would be…<why this game isn’t as good as it could be> This might help Larian make the game even better and be more productive as <feedback> for the game. Hence adding< …BUT…> after each above positive qualities.

The feedback section of the forum is also for praise; "thoughts on issues, ideas/requests, cheese, praise and everything revolving what you hope to see Larian do/not do."

Praise is feedback just as equally as regular feedback is, because it tells them that people are enjoying something as opposed to not enjoying something. So this thread by all means and definitions is justified and counts just as much as feedback as all the rest.

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Yeah, there's no shortage of topics on the forum covering what's bad or doesn't work in the game. If there was an abundance of consistent positive feedback such that it drowned out the criticism, that'd be one thing. But that's not the case. Positive feedback is a healthy part of the process. It's good to not only remind ourselves and each other that there's good stuff in the game, but it's good to acnowledge that stuff to Larian as well. It lets them better understand what actually works and where they can afford to pay less attention.

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Originally Posted by mr.planescapist
If I might add also, something I love Larian for is the support for MacOs M1/M2 chips and their optimization. Can't argue there.
DOS2 runs amazing on these chips (and not natively!), and thanks to these chips being also incredibly power efficient I can get 5hours plus of gaming on battery power alone.


Wow that’s amazing. I can’t play it at all on battery
graphics slow right down don’t know much about computers so I’m guessing it’s some sort of power management issue.

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I'm still rather intrigued about how each of the companions are going to end up. And the game does have a lot more unique dialogue options in regards to your race and class than most other cRPGs. It's for that reason that I don't see myself ever playing an origin character, as I'd basically be locking myself out of dialogue options exclusive to custom characters. (It is one major difference from DOS2's implementation and BG3's assumed implementation of the system - playing a custom in DOS2 basically locked you out of dialogue options exclusive to origins, while there were practically no custom exclusive dialogue options. BG3 is already different in the sense that we aren't going to get companions of certain classes or races, meaning we can only see the relevant dialogue options through a custom character.)

Hmm... Graphics, character customization, the reactivity... I don't have much to add to these topics that haven't already been said, other than yeah, they're great. Though I'd be disappointed if a cRPG with this level of funding that probably has a higher budget than every other notable cRPG released in the past five years -combined- didn't hit those out of the park. I admit it's still a monumental effort - money doesn't automatically result in great animators, it just makes it easier.

On other topics, I find it really difficult to care about conversations regarding the reaction system in particular anymore. I've said my piece over the years, and we're at a point in BG3's development where it's safe to assume that you should just cut your losses, accept that the reaction system is essentially finalized at this point, and enjoy things for what they are. Evidently the BG3 subreddit is sort of in the same mood on this topic lately too, from how people on both sides of the aisle have basically completely shut up about it at this point. There's some disappointment, but at some point you kinda have to self-reflect and know that it's basically all on us for clinging to these expectations for so long to begin with.

Still, having unreasonable expectations in general can be dangerous, whether they come from a place of criticism or hype - the former CDPR worshippers basically learned that lesson for life on the latter side with the release of Cyberpunk.

Last edited by Saito Hikari; 01/09/22 11:08 PM.
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