I voted: First choice: none, second choice: dynamic

I like how the witcher games did it. Show us no alignment, show us only the consequences of our action and let the player decide if they consider it good, bad or just the lesser evil. The world is complex and it is often difficult to put an action clearly into one category such as good, evil, lawful, chaotic. In games with alignment there were often moments where I was thinking "Why is this considered chaotic?"In WotR the lawful (NOT evil) answer in a quest of the angel mystic path was "Torture the prisoners. We need all information we can get." At some point the answer "I do this because I want to stay alive." was considered chaotic.

If the game gets alignment I want it to be dynamic, so you can change your alignment with your actions.

@OP and the first post (sorry, I did not read everything below)

The problem with Kingmaker and WotR is that the alignment is circular, not square. Selecting good options move you up, but neutral good goes more up than lawful good, so selecting good options move you towards neutral good. The solution would be a square alignment screen. Selecting good would move you only up, NOT left/ right at all. same for all other directions. Right now a paladin has to use lawful options and good options to stay lawful good. Good options move you to neutral good and lawful options to lawful neutral. This is bad.

About your philosophic problem:
- You could argue that god is lawful good, but in case of conflict he is more good than lawful. So he created the laws and cares if people follow the law but its OK if you break a law for the greater good, depending on the situation.
- Or you can argue that god is neutral good and he created the laws. There is no rule that forbids neutral good characters to create laws. They are just more likely to ignore the law if something good can be achieved otherwise.


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