Quote
Fezzerk begs for his life. ----------> Tell me what you know and I might let you live. ----------------------------------------------------------------------> Let him go or kill him.
Auntie Ethel begs for her life.----> My reinforcements are nearly here. Give me the girl and the power and they'll spare you (Deception) --> Let her go.

This.

I suppose when they were writing this piece of the scene, they only took into account one of the character's reason behind the deception to just be loot. But they failed to take into account that the character's reason might also be to just make a false promise with the intention of killing her after gaining the bonus. But they failed to provide a choice for that potential character reasoning.

My expectation was we've made our choice to kill her 10 minutes ago, but may as well give her false hope in order to obtain a bonus before we end it, just like we do the same with Fezzerk or any other NPC in a similar situation. But they didn't take that reasoning into account, instead we are deceiving her exclusively for the loot. So it breaks character immersion and feels terribly unsatisfying as an outcome.

Originally Posted by Sozz
Don't knock that axe, it cleaves at full damage.
When talking to Ethel's corpse she also mentions seeing you again at some point, so she probably has some control still over her magic.

I think if you want to beat the Hag at her own game, you'll have to come up with something a little more clever than just killing her immediately after making a deal to spare her life.

I don't know, that'd be a terribly lazy retcon afterwards if it were true, otherwise why would she be so insistent on begging for her life if she had means to survive it.

If needed I can load a save and check exactly all her dialogue, but I spoke with her corpse and she just acts annoyed, but by all means dead. Even her magic holding the masked people and all the other prisoners completely breaks off. Was an interesting conversation though, especially on why she wanted Mayrina's baby.