Ok. I forgot how much I hated traps in this game. It's been awhile since my first playthrough, so traps became just an annoyance. Shoot them all from a distance or put pots on grates. Once you know where they are, they're lame and boring. Before you know where they are, they are

SUPER FRUSTRATING AND ANNOYING!

Found a new path near Sazza's cell that leads to the prison. Bunch of dumb torchstalk mushrooms blew the crap out of my main as I was exploring. Absolutely nothing I could do about it because by the time her Perception roll said she spotted them, I was already blown up. They didn't do a ton of damage each, but it was enough to weaken my main quite a bit.

I don't mind your traps. It's the detection of them that sucks. They are totally invisible, which is good, but I NEED to have Perception checks succeed or fail before I make a jump across a gap right on top of them.

I think a Tool Tip should be provided. Stealth is also Cautious Mode. Your character will actively search for traps if Stealthing. If not Stealthing, you use Passive Perception. If you are moving too fast, you may not see a trap.

But then, make sure Passive Perception secretly triggers 60 feet before you reach the trap unless darkness would hinder you. And for the love of all that's good, make sure if people Stealth, they definitely get the check long before they come within trigger range

Last edited by GM4Him; 01/09/22 10:35 PM.