I'm still rather intrigued about how each of the companions are going to end up. And the game does have a lot more unique dialogue options in regards to your race and class than most other cRPGs. It's for that reason that I don't see myself ever playing an origin character, as I'd basically be locking myself out of dialogue options exclusive to custom characters. (It is one major difference from DOS2's implementation and BG3's assumed implementation of the system - playing a custom in DOS2 basically locked you out of dialogue options exclusive to origins, while there were practically no custom exclusive dialogue options. BG3 is already different in the sense that we aren't going to get companions of certain classes or races, meaning we can only see the relevant dialogue options through a custom character.)
Hmm... Graphics, character customization, the reactivity... I don't have much to add to these topics that haven't already been said, other than yeah, they're great. Though I'd be disappointed if a cRPG with this level of funding that probably has a higher budget than every other notable cRPG released in the past five years -combined- didn't hit those out of the park. I admit it's still a monumental effort - money doesn't automatically result in great animators, it just makes it easier.
On other topics, I find it really difficult to care about conversations regarding the reaction system in particular anymore. I've said my piece over the years, and we're at a point in BG3's development where it's safe to assume that you should just cut your losses, accept that the reaction system is essentially finalized at this point, and enjoy things for what they are. Evidently the BG3 subreddit is sort of in the same mood on this topic lately too, from how people on both sides of the aisle have basically completely shut up about it at this point. There's some disappointment, but at some point you kinda have to self-reflect and know that it's basically all on us for clinging to these expectations for so long to begin with.
Still, having unreasonable expectations in general can be dangerous, whether they come from a place of criticism or hype - the former CDPR worshippers basically learned that lesson for life on the latter side with the release of Cyberpunk.
Last edited by Saito Hikari; 01/09/22 11:08 PM.