I don't mind your traps. It's the detection of them that sucks. They are totally invisible, which is good, but I NEED to have Perception checks succeed or fail before I make a jump across a gap right on top of them.
I think a Tool Tip should be provided. Stealth is also Cautious Mode. Your character will actively search for traps if Stealthing. If not Stealthing, you use Passive Perception. If you are moving too fast, you may not see a trap.
But then, make sure Passive Perception secretly triggers 60 feet before you reach the trap unless darkness would hinder you. And for the love of all that's good, make sure if people Stealth, they definitely get the check long before they come within trigger range
+1 to having a reasonable detection distance for traps, and I like the idea of that range increasing in Stealth/Cautious mode.
Are traps invisible, by the way? I only noticed part way through my last playthrough that I could often see a glow on the ground or other visible cue when there’s a trap (in the case of the torchstalks in the grove you can also see them glowing, though may not know to be wary of that until the first one has blown up in your face). But I’ve not gone back since to see if there’s *always* something to give a clue. And I’m not sure how I feel about that anyway - okay, it’s a nudge to me to slow down and give my guys chance to detect the traps, but it’s annoying when *I* can perceive a trap *right there* but my party can’t.