So you say each potion/scroll/arrow and so on should state "This item crumbles to dust after x long rests."

I do not think this is a good idea.
- From a logic perspective: The item starts to decay one you open the container where it can be found or you buy it from a merchant. The item did not start to decay while it was in this place before.
Lets find a reason for this: "An archmage or god cursed every usable item in the world to start decaying once a character who is infected with a special tadpole touches it." sounds like one of the more plausible ideas.
- From a gameplay perspective: Players will find ways to deal with annoying game mechanics. In this case it may be good to sell all consumables one day before they expire. So players are encouraged to visit a shop every time before they rest. This would be very annoying but possible thanks to the fast travel mechanic.
Dear devs: Please do not add annoying game mechanics that can be avoided by repeating the same idiotic actions over and over. Right now we have this when we go shopping: Every time you shop it is good (game mechanics wise) to give all items you want to sell to the char with the highest charisma. Doing this item juggling game every time before shopping is a pain in the ass, but it increases your profit.
Please use the prize of the char who talks to the merchant for all members of the group and please do not add more of those idiot game mechanics.

Last edited by Madscientist; 02/09/22 08:25 AM.

groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: