Originally Posted by MelivySilverRoot
- To me, being able to stock pile items is such a satisfying thing to do. Maybe you or your character just enjoy to collect things, to have your own little treasure pile.

If that is enjoyable to you, that is absolutely valid. And if there is a good amount of people that feel that way then my suggestion should not be implemented. I just think the vast majority would rather like an incentive to actually use things instead of hoarding them. Mind you this expiry should only apply to consumables, not cool Artifacts or weapons or clothes or stuff like that.


Originally Posted by MelivySilverRoot
- Some people, like myself, enjoy the personal challenge of not using items that would make you more powerful. Or at least, not until (potentially) the last section of the game.

My suggestion would not prevent that, it would actually increase said challenge.

Originally Posted by MelivySilverRoot
- I think it's nice to have that option and not being forced to use things.

I would be completely fine with making the expiration date thing optional in the difficulty settings. Even then, I really believe this is a case of incentivizing, not forcing though.

Originally Posted by MelivySilverRoot
- Sometimes games can be useful to challenge ourself on our own. Not because we're being force to.
If you want to use items more often...maybe train your willpower and use them?

Thats a nice sentiment. And there are games specifically designed for personal growth. Baldur's Gate is not one of them. And again I am pretty sure again that the vast majority of players does not want to play BG3 to steel their willpower.

Originally Posted by MelivySilverRoot
- At the minute, abusing long rests is the only way to trigger all companions scene.
I know I would use long rests way less without that aspect. I hope that part get fixed.

Yeah definitely agree on the cutscenes. Maybe again an option whether players want to see a cutscene everytime when possible, or just often, sometimes, never...