Originally Posted by Flooter
It occurs to me that the map design may prevent Larian from increasing the radius of the combat bubble. Quite a few zones have distinct encounters seperated by a couple dozen feet. It could be that tweaking the combat bubble system would create a chain reaction, merging every encounter in an area.
I suspect the same, as I have mentioned in another thread - what I think BG3 would need is to make "turn based bubble" and "awerness of the combat enouncter" two seperate systems. They do have unaware AI pathing implemented when using player initiated turn based mode - so it shouldn't be impossible to do. Combine it with swarm AI, for neutral parties so it doesn't take time (could be even done off screen as a generic "neutral turn").