But that said, I REALLY don't like the idea of spoiling potions, scrolls, etc. They are meant to be relied upon so that you CAN save them for when you need them … I'd much rather have Larian provide me with harsher direct restrictions to long rests than have them spoil items like potions and jazz, and frankly it still doesn't limit long rests. All it does is makes me want to sell such items right away so that I can get full gold value from them. Then I'll still use my spells to heal and rest frequently.
Yep, agree with this.
Food spoiling, given its current use in the game, I’m not so much against. I sort of like the idea, it would be a disincentive to just send all food to camp and, if they also reduce the amount of food in the game (as I think they should), it would be at least some limitation on long resting, or at least long resting to restore *all* HP and spell slots. Or it might be really annoying in practice. I could go either way.
I would be happy to handwave the fact food wouldn’t start decaying until we picked it up. We don’t know how long it’s been in in the place we picked it up anyway. And in Grymforge we do have a precedent of food that’s been in a place for a really long time being rotten, which makes sense, unlike finding fresh courgettes in a location that’s been abandoned for ages.