I’m all for discouraging spamming of long rests, but I do find generic supply packs and camping rations a bit meh. Not a big thing for me, but if Larian could come up with a way of making the food better or more interesting to use, I’d prefer that to just having it all turn into general supplies. Though I don’t want something like Kingmaker, which I’ve just been playing, where they seem to have both food and supplies and as far as I can tell you can’t use food as supplies, only for possible added bonuses. That just makes no sense to me, though if some foods, or combinations of foods, could add bonuses as well as just allow a full rest that might be fun.

It’s a little longer since I played Solasta, but I do recall enjoying the resting mechanic in that game. I don’t think it would necessarily suit BG3, though I’m sure BG3 could learn some lessons from it as you say.

But as long as the resting system doesn’t introduce pointless complexity and doesn’t invite spamming, I’m not hugely fussed what it is. Though I will say that, because in BG3 you can take your camp stash with you wherever, any mechanism to reduce resting by using camping supplies is going to have make those scarce and/or expensive to achieve its aim. Unlike in Solasta and Kingmaker, weight isn’t going to be a limiting factor unless access to the camp is restricted.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"