Needed to switch sentences so this post make sense.

Hope you dont mind. :P
Not sure how they would implement rotting food since the concept of the passage of time is non-existent in the current BG3 version.
This is not true ...
Time obviously passes, its just non-consistent ... based on when you Long Rest >> 1day passed in between every two long rests.
But i dont think we would need to count rotting food to exact second, certain amount of Days should be perffectly sufficient!
Also, related to the previous discusion ... most often repeated suggestion was even 1 Long Rest.
Rotting food by itself, if anything ( on paper) encourages spamming long rest even more since you have to use them before they expire.
Also not true ...
Presuming food will be limited to the only time-related mechanic that exist in this game (Long Rests) your food will remain usable for infinite amount of time, until you rest ... and if you do, it would spoil(/rot?) ...
Therefore i would dare to say this mechanic would on the contrary encourage saving Long Rests for later.
I mean if i have 40+ units of food ... i can rest.
Once i rest, anything abowe my 40 units of food will spoil > become worthless > no reason to hoard giant amount of food.
Since i have only one rest bcs of this ... i dont want to spend it to heal few HP and replenish single used Spell Slot ... i would try to make it worth.
Of course only to that point, where i find out that all i need to do is simply restock my food after Long Rest, and im quite fine ... at this point, everything will return to curent state.
BUTT! (

)
That can also be resolved (and it was in previous topic) by cuting map into several imaginary "zones" ... of wich all food you can find would spoil after same amount of Long Rest as it would in your bag.
Meaning:
> You enter Blighted Village with 40 Units of food in your bags ... you gathered that earlier ...
> Blighted Village contains 70 Units of food in various containers as it does right now ... (just wild guess)
> You long rest ... you used your food ... want to restock in Blighted Willage ... but food there is rotten now and therefore unusable.
>> Therefore you cant Fully Long Rest until you enter another zone (Swamp / Goblin camp / Risen road / dunno) where you can find fresh food and restock.
> Also, once you enter swamp (for example) game will recognize that and rot all food from there after you long rest.
Effectively soft-restricting people to single Long Rest per "zone" ...
Of course there is question about how big those "zones" should be.

True, from roleplaying perspective we just traded one extrem (non-aging food) for another (extremely fast aging food

) ... but that all can be tuned futher by simply adjusting amount of Long-Rest after wich food will spoil ... that would be just single number value change.
