Originally Posted by Zarna
This "fix" would absolutely awful for me and probably others who do not enjoy the "standard" party setup and combat style. Stealth definitely needs some serious work but not to the point of making it impossible to set up ambushes.

Once a character has made a surprise attack, they should be added to the initiative order. This should apply separately to each character, since we are stuck moving one at a time a group surprise attack is impossible. Definitely shouldn't apply to the whole party as this would completely ruin some playstyles. If the out of combat characters haven't been spotted, they should still get to move into position and make their opening attack before being pulled into the combat. Maybe they could be forced into TB mode, but definitely not into the combat itself.

If there was a way to maneuver everyone into position at the same time then click one button to make everyone attack, it would be much better but unfortunately we don't have this ability. Multiplayer with communication can probably do this, but I don't think it can be added for single player, since entering TB mode out of combat doesn't properly pause the world.

I, wholeheartedly, 100% agree with this. Well put!

Edit :
Originally Posted by GM4Him
Also, I've had numerous times when I didn't realize until after several rounds that a certain character wasn't pulled into battle. That also sucks. You wind up wondering where Astarion is in the combat order only to discover he's just picking his nose at the edge of the battle. I actually just had that happen with 3 characters during the harpy fight and the goblins in the secret tunnels. I assumed they were all pulled in, but they weren't.
It is sometimes an issue, yes. This is something that could be made more clear in term of UI.