Keeping things simple:
- 2hander deals more damage/shield helps to evade hits
- you can give your mage a bow and use it when he runs out of spells
- if your party member doesn't have proficiency with some armor and still tries to wear it, he then wouldn't be able to cast spells. You can learn it by picking a feat on lvl4 or by picking a race/class with appropriate armor proficiency
- your movement points are represented by a blue line around the end turn button and it is visible only in combat. The base speed/turn is 9m
- it is a multi-attacks feature that is unique to some monsters or lvl5+ humanoids

Last edited by neprostoman; 03/09/22 09:07 AM.