the story keeps prompting you to not rest
Do i remember something incorectly, or is thas true during your first rest only?
And only if Gale or Lae'zel arent present in your camp?
I would swear that otherwise they both (read as: any of them) tell you right there, that you *should* allready show first symptoms ... wich isnt happening.
Yes. I went over it before further up. People tell you, "You should be changing. But you're not. But you know. You could start changing at ANY moment." Everyone, Gale, Lae'zel, Nettie, the Hag, Omeluum, the elf guy in front of the mirror, they all tell you that at any time and at any place you are likely going to turn into a mind flayer and kill everyone you know including all your friends. Again, that's why Nettie gives you the wyvern poison, so that once you start to show the first signs of changing, you'll kill yourself. Omeluum gives you the ring as a way to help you control the tadpole so you might not turn as quickly. The whole story is geared towards "You have a tadpole and may turn at any moment."
And again, you have a needle-toothed monster worm-thing in your head that you are told will eat your brains. Are you REALLY going to rest comfortably... EVER?
Bottom line: The story says, "Don't rest if you can help it." If you don't long rest, you use items like scrolls and potions, making them valuable and important as well as short rests, making them valuable and important. However, the game then has characters prompt you to long rest frequently by having them say stuff like, "Gosh I'm tired. Let's call it a day." The game also has story triggers only when you long rest, like Raphael showing up at your camp and Gale having various dialogues, and Astarion's reveal and various dialogues, and Wyll's dialogues, and Lae'zel's dialogues, and several Shadowheart dialogues. So the game WANTS you to long rest in spite of the story and mechanics being against long rest. That is my point.
And all I'm saying is that I'd prefer the approach of having story consequences when you long rest too much. That is my preference. My second preference is what I posted with food supplies, spoiling food supplies, use of Survival skill, etc.
I just want things in the game to have value and importance. As it stands, we have way too much food, potions, scrolls, etc. and no real need for any of them because in order to enjoy dialogue and story we need to long rest all the time and therefore don't need all that stuff. No limits at all means no need for all that stuff and no need for Short rests. And it goes completely against the story.