OP
veteran
Joined: Jun 2022
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One thing I really wish that would get some quality of life improvements apart from Inventory Management, is proper Companion Management during our stay at the camp. To be able to control any companion and access their inventory while we're within the camp, without having to recruit them as a party member.Because the way it works right now is; we have to disband our 4th party member and then recruit the companion we want to interact with, only to then disband the current companion and once again recruit our previously 4th companion.It's unintuitive and cumbersome and ends up detaching us from the companions because of how unimmersive it is. So much unnecessary legwork is required just to adjust a companion's inventory and use some spells while they're siting on the bench. It could be so much simpler and immersive.SUGGESTION:- Make companions selectable while we're in the camp without having to be in the actual party
- Make the inventory of all companions accessible while we're in the camp without having to be in the actual party
*For clarification; this would only apply and work within the camp, to make it an immersive and proper way of managing all the companions. Outside of the camp the rule of four would remain.*UI SHOWCASE:"There is beauty in simplicity."While within the camp, all of the companions are listed on the left with a nice little scrollbar so we can scroll down if any potential companions join us in the future. Each one can be individually selected without having to join the party directly.
![[Linked Image from i.imgur.com]](https://i.imgur.com/O8tuVP2.jpg)
While within the camp, the party inventory tab features are;
- A scrollbar in the bottom-middle of the screen so we can scroll through all companions within the camp and look at their inventory
- "Send To" option lists all companions within the camp
- Any companion can be customized without having to join the party
![[Linked Image from i.imgur.com]](https://i.imgur.com/Kte9Ki4.jpg)
For further clarity on what changes have been made to the UI, here is a highlighted showcase which shows how simple yet quite functional and meaningful it could be:
![[Linked Image from i.imgur.com]](https://i.imgur.com/HimL4yk.jpg)
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