Originally Posted by RumRunner151
Again...if you think long rests should be more sparse...then do it. Set a 5 battles before I long rest rule and follow it. Don't break the game for the person who wants to rest after every battle.
There is no competition between players. If someone else completes the game long resting after every battle and you complete the game having only long rested 3 times...there is no score but your own enjoyment.

I understand arguments like push is too powerful because MOBS PUSH. I wish that was a toggle. But for the player...if you think push is cheese...don't push.

Works the same for long rests.

I don't understand these arguments. Anything that you can just decide not to do is not something that needs to be changed....other people may enjoy it. So why wall them out unless you are arguing that you have no willpower...

Not that simple. Dialogues are tied to long rests. If I don't long rest frequently, I miss out on lots of dialogue. Also, I have TONS of useless items that I've picked up with no purpose because I know that I can just long rest my brains away and never really need any of it. So, although I COULD ignore the fact that I can long rest as much as I want, it's always there, gnawing at me and saying, "Why bother with potions and crap? There's so much item management in this game anyway. Just long rest. You don't need to waste items or anything AND you'll be sure to get all the dialogues. Sell all that crap and be done with it.". Which is incredibly lame to me.

Also also, no limits means no immersion because time is absolutely meaningless. I can long rest for weeks and nothing changes. Fires don't even ever burn out.

And then, to top it off, spellcasters never have to worry about spell slots. So their entire value and meaning is stripped. Why even have spell slots at all? You can regain them by sleeping between every fight. Sure. You don't HAVE to, but it's there. AND most fights are designed expecting you to have full health and spell slots especially for first playthroughs.

Last edited by GM4Him; 05/09/22 07:35 AM.