Originally Posted by GM4Him
Not that simple. Dialogues are tied to long rests. If I don't long rest frequently, I miss out on lots of dialogue.
That's a fair point, but I still think you can find your own balance rather than have one mandated.


Originally Posted by GM4Him
Also, I have TONS of useless items that I've picked up with no purpose because I know that I can just long rest my brains away and never really need any of it. So, although I COULD ignore the fact that I can long rest as much as I want, it's always there, gnawing at me and saying, "Why bother with potions and crap? There's so much item management in this game anyway. Just long rest. You don't need to waste items or anything AND you'll be sure to get all the dialogues. Sell all that crap and be done with it.". Which is incredibly lame to me.
IMO that's a you thing.

Originally Posted by GM4Him
Also also, no limits means no immersion because time is absolutely meaningless. I can long rest for weeks and nothing changes. Fires don't even ever burn out.
That seems like a development decision and while cool, I'd prefer not to have development $$ go there. You obviously disagree, and thats cool...maybe you get your wish, but I doubt it.

Originally Posted by GM4Him
And then, to top it off, spellcasters never have to worry about spell slots. So their entire value and meaning is stripped. Why even have spell slots at all? You can regain them by sleeping between every fight. Sure. You don't HAVE to, but it's there. AND most fights are designed expecting you to have full health and spell slots especially for first playthroughs.
Just because it's there... doesn't mean you need to use it. (unless it's something you find annoying that mobs use, I wish there was a toggle for some of those.)
Fights are easier if you have full spell slots for sure. I set rules on my playthroughs (Prob over 600 hrs at this point). Sometimes its 2 fights then rest, sometimes 3 or 5. At 5...you REALY think about spell use as a need vs cantrips. But this is what makes it fun for me. I am sure there are lots of people who want to long rest after every fight... that's fun for them. Why ruin the game for them when you can just make a choice not to rest as much?