Broadly I try to do the following:

1. Complete “missions” that it makes sense should be done in one day without long resting, eg the goblin camp and Ethel’s lair.
2. Don’t reload after bad rolls (though I will use inspiration points to reroll).
3. Don’t pay merchants to improve attitude as I think it’s way too cheap.
4. Do what makes sense for my current character from a roleplay perspective, and not, eg, specifically to get companion approval, useful items or to maximise experience or other rewards.
5. Don’t dip weapons into flames from dropping torches or candles from the inventory (I could excuse this if my character were already carrying a lighted torch, but generally am not).
6. Don’t reload after one of my party dies (unless they all do of course), though I do use scrolls and Withers to revive them.
7. Don’t use the container exploit to steal the Idol of Silvanus. I can’t think offhand of any similar exploits where there’s something that I think shouldn’t work but does, but if so I’d probably avoid that too.

I also have quite a few things that I don’t rule out entirely, but will avoid overusing or abusing beyond what I can make sense of. These include entering combat from stealth, shoving, throwing potions, using waypoints, moving items between characters in combat.

EDIT: One more:
8. When one of my party rather than my main character is talking to an NPC, choose the options that I think best fit that companion rather than what my main character would do. (Though I don’t much like it when this leads to consequences I wouldn’t have chosen when the NPC has automatically spoken to a party member rather than “me” just because they were closer.)

Last edited by The_Red_Queen; 05/09/22 11:26 AM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"