Traps in cRPGs are rarely fun. I think they should concentrate on setting traps rather than springing or disarming them as a more entertaining approach. Having more Battle of the Mounds in Conan style situations, or do Predator at the Goblin camp, or maybe Home Alone with one of the Tief kids to protect the grove? I don't know, searching for pit traps and tripwires is a hallmark I guess, but in cRPG it's always pretty metagame. It would be more fun with PCs and enemies setting traps on the fly, rather than having traps be like non com pathing puzzles, but the encounters are too static for that to really work either. Not sure what they could do to make it more dealing with traps interesting instead of an annoyance.