I love playing casters, but it is boring to me if there isn’t enough to do on my pc’s turn. So, I am against mandatory resting restrictions and penalties. Instead having different options to select would be great, so everyone can play as they like.
It also would be helpful to add icons to let you know when a companion has a camp scene so that it won’t be missed.
That's what potions, scrolls and magic items are FOR though. They are MEANT to supplement a spellcaster's limited spell slots, especially at the beginning. And Cantrips are unlimited, so you ALWAYS have them to fall back on.
That's part of the whole reason I fight so hard for some sort of long rest discouragement in the game. It is to make scrolls and potions and other magic items actually MEAN something. Right now, they're practically useless. I don't need even a single scroll because I can and am encouraged to long rest between every fight. So why use scrolls? Just sell them and buy... Oh wait. What do I need to buy? Nothing in the game is actually all that worth buying. Maybe an axe or armor for my melee, but most items are not worth buying because you don't NEED them.
Create no need, and items are simply devalued and underwhelming. I kid you not, I sell EVERY spell scroll in BG3. ALL of them, and most potions too, including most healing potions and including ALL Revive scrolls. They're literally useless, what with Withers also around as my safety net should I actually die.
And again, I'm not looking for limited long rest. I'm looking more for interesting and logical story consequences for long resting; consequences that have VERY minimal impact to your overall mission. Fires go out. Lae'zel gets tired of nagging tries to go it alone only to meet up with you on Risen Road later, maybe wolves try to raid your food supplies at camp, and you have to Animal Friendship them or chase them off, someone disrupts the druid ritual, like Arabella, and gets locked up...