Originally Posted by Crimsomrider
[b]So to make Long Rests less illogical and contradictory to the story immersion;
  • Why not make make all companions who wish to talk with us available, instead of only one per rest.
  • Why not make a simple conversation indicator that replaces the REST button whenever someone in the camp wishes to speak with us, so the player knows there is content in the camp.
+1 It's a bit of a heavy handed solution, and usually I would advocate for a more thorough solution, but at this point, I think this is the best one could hope for.

I would worry we could run into Dragon Age: Origins situation, where I would be reluctant to go to camp to spend the next hour of gameplay slogging through repetitive companion exposition and biography dumps, but BG3 cutscenes have been short and snappy so far, so even stacking multiple in one rest shouldn't be an issue.