Originally Posted by Crimsomrider
So to make Long Rests less illogical and contradictory to the story immersion;
  • Why not make make all companions who wish to talk with us available, instead of only one per rest.

I have a couple of issues with this. Having a lot of conversations take place in one bulk makes the artificial mechanic more obtrusive and obvious, nor does concentrating talk make for fun gameplay. Anything that gives the feel of a "talk/quest starter hub" tends to kill fun for me.

Why lock *all* this content to the camp at all? That is such a obtusely artificial gameplay mechanic! Instead having it occur more spread out, both in time and locations, makes for more believable gameplay and avoids the need to lock the content behind frequent camp rests - which leads to the narrative dissonance that has plagued the game since start of EA.