I couldn't have said it better, Niara. I'm almost exactly the same.
I realized what BG3 is for me. It's like when I was a kid and bought what looked like a REALLY cool board game, but when I read the rules I was grossly disappointed. So, I created my own rules to try to make the most fun out of it that I could. Then, in the end, I realized that I wasn't enjoying the board game at all. I was enjoying the imagery of the board and my own game that I created myself because the game designers didn't make good rules. Thus, I was disappointed because what I was really hoping for was a game that both looked cool and was really fun to play.
Now, I think BG3 is lots more fun than that, but certain elements do hinder my fun. Dialogue tied to long rest so I have to long rest a lot is one of them. Shove being broken and stealth are 2 more.
Like Niara, I'm tired of being my own DM and having to enforce the rules. I do that all the fricking time. I want to be the player and have the DM tell me the rules. And I want those rules to make sense, not shove = 30 or more feet and characters get sleepy after 5 minutes of gameplay because they want to talk to you at camp or whatever. I want the game to push me and challenge me. I absolutely don't want to have to challenge myself.
BUT... I also don't want the game to be SO hard that unless I use some stupid homebrew gimmick I won't be able to continue. I don't want it to be so tough that I get super frustrated and just quit. This is why solid, balanced rules without stupid cheeses and gimmicks are so important to me. Basically, I don't want to have to metagame and stealth cheese an enemy like the bulette just to ensure I can kill it.
Last edited by GM4Him; 07/09/22 01:41 AM.