Originally Posted by MelivySilverRoot
Originally Posted by The_Red_Queen
And I definitely don’t think NPCs should turn hostile if they notice the spell, unless they’re on the edge of doing so anyway. Rather, an attitude reduction and refusing to speak further with the party would make more sense in most contexts.

In my experience, not every NPC turns to violence. It usually starts a dialogue the same way you would have after robbing someone and being caught.

That does make sense, good to hear it’s implemented that way.

Perhaps I’ll actually try it next time I’m playing a character who would feasibly try to manipulate NPCs that way!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"