Originally Posted by SerraSerra
Playing KOTOR for the first time right now on mobile and the game also doesn't have a D/N feature but it doesn't bother me as much and I think it's because whenever you visit your 'camp' (apartment or space ship, no spoilers please just arrived at the jedi academy on the 2nd planet) the game doesn't tell you time passes, you simply visit another place that is also frozen in time. BG3 on the other hand constantly reminds you of the night while simultaneously refusing to show you or allow you to experience the night. I think if there wasn't this contradiction I would care a lot less. Anyway, deeply disappointing that probably we won't have a D/N, I hope they come up with some creative solutions later on in the game however. E.g. they could give you a choice when transitioning to a certain area if you would want to go during the day or the night, each giving advantage or disadvantage to certain classes/races... ?

I would NEVER spoil KOTOR for someone. Best game EVER!

Anyway. What is immersive in an RPG isn't so much that as I travel it suddenly turns to night. Actually, games that do that are very unimmersive to me. I don't like RPGs that have sped up time.

The difference between the two games is that D&D requires time because to heal you often need to rest for X hours. A short rest should cause an hour or 2 to pass. A long rest is taking the rest of the day off. Also, in D&D, you have character races that are influenced by sun versus dark, such as Drow and duergar. So having them run around in the broad daylight is weird based on established lore.

I'd really like a Time Passage button, a Day/Night button. That would fix the whole thing for me. But if not, I'll live with it as is. Chances are, they aren't focusing on Day/Night because later levels won't need it. So why do a ton of work for less than 25% of the game? The rest of the game you'll be in sunless dungeons and Shadow Cursed lands. You might get to BG, lol, but it'll probably be enshrouded in darkness all the time.