Originally Posted by GM4Him
What is immersive in an RPG isn't so much that as I travel it suddenly turns to night. Actually, games that do that are very unimmersive to me. I don't like RPGs that have sped up time.
Originally Posted by The_Red_Queen
I think if a day/night cycle were designed into a game from the ground up, it could potentially be great. But I suspect half-arsing one would be worse than not having one at all, which is why it’s not something I’d agitate for in BG3 at this point.
Same. Especially when there is no true "pause" screen.

Originally Posted by The_Red_Queen
But I do hope that Larian will find a convincing way to have some missions take place at night later on. We’ve seen with the swamp that they can do different things with the same map if they want to, so it looks as though they could have night fall if it were significant to a quest.
+1
Given Astarion's backstory and the potential lycanthrope companion we might have (Helia)...I feel like it would make sense to have missions at night.

Originally Posted by The_Red_Queen
(I’d be all for some drow sunlight sensitivity, though, even if this were just a disadvantage to perception/hit when standing in full light outside, and even if my drow couldn’t do things at night as would be more sensible.)
Some have theorized that drow-Tavs don't suffer Sunlight Sensitivity because of the OP tadpoles (like Astarion having less...life threatening weaknessess...as in none). I like that idea but it would be nice to have it explicitly mentioned in game. This could also give a bit more incentive for drows to agree with Astarion (who wants to control the tadpole).

Originally Posted by JandK
That aside, if I were suggesting a way to do it, I think I'd start with the idea of saying that it gets dark after two short rests and then gets light again after a long rest.
Originally Posted by mrfuji3
If short rests became more of a thing, where you could also talk to companions for their dialogue/cutscenes (untying cutscenes from long rests), then the natural loading screens/fadeouts of short rests would work very well with transitions from day->night and any affected NPC positions.
That...is not a terrible idea actually. I would still prefer no day/night cycle at all. But that could be an interesting compromise.