+1 While I hope we will get to experience, before actual end game, some time period where we won't have this sense of looming, imminent death hanging over us, in EA and first chapter... game *story* says we ought to hurry or else our skulls will split open, but game dialogue *mechanics* are designed towards players taking their sweet time.

I don't get the "only one unique companion dialogue per long rest* idea they implemented.


"Tribe?"