I literally state it in the comment. I don't know how I can really elaborate on design decisions and communication on general development. Community managers in other early access titles as well as other games will normally post blog updates or articles in which they discuss, say, a certain feature, the design decisions made and why, etc. This allows the community to fundamentally understand why certain things are the way they are. So, for example, they could do one about reactions in which they acknowledge that there has been feedback about the feature as it currently stands, explain the original design goal and decision process behind why they chose the current reaction system, and so on.
Yeah, it's really a trip for an EA title to be handled this way. I think for the first year I thought 'well, world-ending-plague maybe, and they're just keeping their heads down?' but a couple years in and still feels a lot like Nov 2020. Not to diminish the work that's been done, but the whole fostering community element is still pretty non-existent. I thought there'd be weekly blogposts and art galleries and boards with all the bells and whistles. I thought the EA would present almost like a TT campaign unto itself, with way more behind the screens. You know, where we accompany the Devs on the adventure a bit, get to see some clutch bug slayings and sort of observe the every changing thing being built out. What they'll do, who can say, but what they should do is launch an entirely new website for the EA experience, and just start doing now what they should have been doing all along for like 2 years now hehe. I'd forgive the delay, if they just started banging out the blogposts and the features and art previews, to finish strong.