Hey at least they are better then how pathfinder wotr did it. I think traps should perhaps vary. Tier 1-3 traps should just be annoying by wasting a rest, and or perhaps make you take a harder route by collapsing a tunnel etc.

Tier 4-7 traps would leave you unable to long rest. Maybe it would apply a curse similar to corruption in Pathfinder. Or long rest would heal you but only to 40%.

Tier 8-10 traps should be instant kills or summon huge army of mobs that get advantage and surprised round in you. Maybe even knock you prone.