So sometimes I have noticed in this game, when the developers cant think of a way to translate a rolepalying ability from a class into a mechanic... they just... include nothing. Two big examples spring to mind, and I am going to give ideas on how to rectify these.

* For druids, there is no good way of translating "Druidic" as a class feature into game mechanics, the only real implementation of this is druid reactivity in dialogue, but all classes get specialized reactivity.... - So how do you fix this? Easy, instead of druidic... Druids get the ability to speak with animals... ALWAYS... at all times, no if, ands, or buts... no spells, no concentration, no need to wildshape. So why this? It leans heavily into the roleplay fantasy of playing a druid, provides a consistant way of interacting with the natural world... and provides no real bonuses in combat. Something people may view as overpowered in the base game, in a video game is just a fun little neat thing for druids to be able to do, that other classes and characters can achieve in more resource intense ways.

* For Great Old One Warlocks, they completely lack their telepathic abilities - This is a big deal feature, how do you fix this... let them cast Detect Thoughts at will as a cantrip, again this does not effect the balance of combat, and is purely a roleplaying and story power, that other classes can already do in more resource intense ways... Simple as that. It sounds overpowered on paper, but it really isnt... it just is something to make the great old one warlock a little more special.

Whenever the developers have to cut a power, or ability, or whatever, from a class because it is purely a roleplaying ability in the base game. They best look at the abilities they have in the game for characters to effect the story, and figure out ways to incorporate something similar

Im sure there are other examples, and will probably be more in the future.

Remember dev's you are making a video game, not a TTRPG, sometimes the balance is going to be different.

Last edited by urktheturtle; 09/09/22 05:26 AM.