More tooltips are always good, in my opinion. Personally, I understand the game very well by this point, but I notice a lot of Youtubers who seem confused by some of the most basic stuff. Like some of them don't even know when they come out of stealth and start blaming the game when enemies notice them while they were "hiding." It's weird. In fairness, a lot of that is on the player for not noticing and paying attention, but I suspect a few more tooltips might help.
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I agree that destroying statues with a crossbow is weird. I'm willing to look past it, though. Mostly because of the way physical damage is separated into three types. Rock is damaged by piercing weapons, for instance, reflecting that it's damaged by pickaxes, chisels and such. Crossbows happen to do piercing damage. So the game lets crossbows damage the statues.
It's not ideal, sure. But I can accept it.
You know... I didn't notice that they worked it that way, that piercing damage works against rock. Hmmm. Another valid point. Knowing that, I agree. It's still weird but not necessarily a game crushing mechanic. I can live with that.
I will say this as well. I do recognize that computer programming is SUPER detailed and technical. If something works, even if not perfect, it is often better to leave it than to try to fix it and wind up screwing up 10 other things because 1 minor code is connected to all those other items. This would be a great example of that. They'd have to try to change the code of the crossbows and arrows so that they have a separate piercing type than picks and chisels and such. If they did that, they could wind up screwing up who knows what else. For something so trivial, I get why they might be like "Screw it. It's a video game. Live with it."
Well, geez, JandK. Just shut down the whole dang thread why don't ya. 😄