Also not a fan of multiple hearing rings. That's making the system a bit too complex and punishing - essentially giving disadvantage to all stealth rolls.
Originally Posted by Wormerine
I would like for hearing coned to exist, not necessarily to block low stealth characters to not be able to sneak by enemy mobs, but to make certain actions more restricted to high stealth characters - like sneaking right up to enemies, pickpocketing them, or even: doing a guaranteed push. If for example making a stealth push was harder for non-dex, stealth experts I think it would erase a lot of OPness that comes with it - characters who would likely be able to utilize it regularly, wouldn't push very far, and those who can to push far, might need to outside assistance - like invisibility potions.
Good point. That'd be a nice level of automatic balance to the game. Characters who can sneak well likely can't shove well. Characters who are shove experts likely can't sneak well. And the few characters who can do both have likely taken some serious penalties/suboptimal choices for others ability scores/skills.

Originally Posted by Wormerine
Originally Posted by Madscientist
- Fun fact about stealth: Pillars of eternity (1, 2 or both? not sure, its been ages) had vision cones and hearing rings.
PoE1 had just detection radius, PoE2 added vision cone, making it far harder to sneak within enemies vision range. It worked really well, but also differently - D&D rolls make the system strictly binary, while PoEs used meter filling - so higher stealth would determine how long one can stay within enemies detection range, rather then if they can stay within that detection range.
There's no reason that BG3 can't implement a meter filling. Sure, it's not 5e RAW, but like the example @Niara gave, it'd be a valid adaptation to video game format that preserves the spirit of the rules: better stealth skill = more easily able to remain hidden.