Originally Posted by Count Turnipsome
The game being tactical turned based + D&D seems to do a very poor job in showing/explaining to the player what is going on. Where previous Larian games like this also?
No, but that's because D:OS1&2 had rather binary systems that didn't warrant much explanation. D:OS1 had some more traditional resistances, and that confused players as one would need to dig into enemy stats to see those, so D:OS2 somplified even that and replaced with rather detrimental armor mechanic - which was just extra HP bar that would block any statuses until depleted.

If there was one thing I was looking forward when BG3 was announced, it was Larian using their budget to make the easiest DnD game to engage with. Alas, their approach so far was to bury DnD systems, and paint a D:OS-lite on top of them, with guaranteed to hit items and surfaces, big focus on spacial positioning, and a vague % based chances to hit.

Last edited by Wormerine; 10/09/22 02:03 PM.