Originally Posted by Wormerine
Originally Posted by Count Turnipsome
The game being tactical turned based + D&D seems to do a very poor job in showing/explaining to the player what is going on. Where previous Larian games like this also?
No, but that's because D:OS1&2 had rather binary systems that didn't warrant much explanation. D:OS1 had some more traditional resistances, and that confused players as one would need to dig into enemy stats to see those, so D:OS2 somplified even that and replaced with rather detrimental armor mechanic - which was just extra HP bar that would block any statuses until depleted.

If there was one thing I was looking forward when BG3 was announced, it was Larian using their budget to make the easiest DnD game to engage with. Alas, their approach so far was to bury DnD systems, and paint a D:OS-lite on top of them, with guaranteed to hit items and surfaces, big focus on spacial positioning, and a vague % based chances to hit.

Playing more of Patch 8, I will say that I am noticing that the game is TONS better than initial EA release. I do think maybe we've been more critical than is warranted. Yes, there are still broken mechanics, but the game is looking more like D&D 5e than several patches ago. Again, it still needs work, but it's improving more than I think many realize. I myself was surprised as I was playing it more to see various mechanics are no longer broken or are at least improved.