Hehe just a little sleep deprivation and like way too much time on the hands this weekend

So I felt bad, cause I bagged pretty hard on the Bard outfit when it dropped, but I will definitely say that the collar here is pretty magnificent! If I could but recolor the threads to my taste to tamp down the patterning it'd be bard for me all day/night!

Well anyhow, here are all the eye makeup options...

[Linked Image from i.ibb.co]


Beyond the general skintone palette this and face tattoos are what we've got to work with. The fade slider is pretty cool though. It allows us to create some simple complexion effects if we dial the opacity back. But since it's set to 100% on the default that's where we'll go here. Again, when the field is activated it will display a different tattoo or makeup pattern first depending on the subrace selection, so most of the variety we get initially comes from that. High Elves get the birds so we just flew with that one.

There are 16 basic patterns for the eye makeup. Some pretty similar, a couple fairly striking, dialing down the opacity has a way of making one just sort of blend into the next. I think the dilemma on this one is how much is needed for the quick read at the smaller scale of actual gameplay and that view, vs what we see displayed in dialog cutscenes and such. My feeling is that the more striking patterns look better (or at least noticeable) at the gameplay scale sort of zoomed out, but in dialog it looks like they sort of went overboard. I'd guess most would probably push the opacity down to 80 or something, just so it's not blocky, but whatever. It's super late/early though so we'll just let it ride lol. I'll try to use more of the male blue steel models tomorrow, but this'll have to do for the moment hehe. Night!


ps. Here's one more. This is the regular Halfling standing next to one I just threw together...

[Linked Image from i.ibb.co]

I shrank her head to 95% of the usual scale. Then I shortened her forearms and lengthened her legs. Then I shrank the whole figure again by 95% so they would be at the same height. Bit of hackjob there, a little blur from the rescale, but gives a sense of the proportions. I would prefer my Halflings to look more like that.

Also before I forget, I think we need 4 phenotypes for the larger humanoids. I suspect that the Gith Male shows us what a Skinny build will look like, and Halsin shows us what the Muscular build will likely be, and we know the standard, but we're still missing a phenotype that's just sorta thick you know. Nothing too ridiculous, I mean just a little more portly than the regular phenotype, with some more curve. I think with those 4 most would be pretty happy and able to carry their Char concepts across the finish line here. I'd still also like more variation in height from Race to Race, so it's easier to tell the difference just by the scale alone on a quick glance.

Last edited by Black_Elk; 11/09/22 07:13 PM.