Originally Posted by mrfuji3
Originally Posted by JandK
In light of keeping everything simple, why not just say:

Light armor gives a +1 AC with a max of +4 Dex.

Medium armor gives a +4 AC with a max of +2 Dex. Disadvantage on Acrobatics.

Heavy armor gives a +8 AC with a max of +0 Dex. Disadvantage on Acrobatics and Stealth.

Add in shields, as usual.

*

If you're trying to keep it simple, I don't see the point in differentiating between types of light and heavy and whatnot. Just give bonuses on the type, let the player and DM color in the specifics.

*

Then special materials like mithral and such can make a difference to the base stats.

And magic, of course.
That's the opposite of what we (I) want, though. We want a more complex armor system with tradeoffs, such that one character won't ~always wear a single armor, and where more expensive armor (within a given tier) isn't strictly better.

E.g., in 5e/BG3, a character will always choose leather over padded, studded leather over leather, and a Dex-based character will almost never wear medium or heavy armor. In your suggestion, it'd remain the same except now there is no non-magical armor progression or choice at all. A str-based paladin with 0 dex will wear [generic heavy armor], and that's that. The differences between armors are too extreme to swap between armors.

What I want, and what I think GM4Him wants, is a system where armor (within a tier) can be a meaningful choice. Does your rogue want the [light] armor that gives +1 AC and Disadvantage on just Stealth, or +2 AC but Disadvantage on Athletics and Acrobatics? An assassin might choose the latter, but a swashbuckler the former. Characters might even possibly swap armors dependent on the area you're exploring and enemies you expect to encounter that day/hour!

Yes. Exactly. A rogue might need stealth for one mission, and wear Padded, but on another need acrobatics and where leather. And yet another they might not wear any armor because they need both stealth and acrobatics. Suddenly, different types of armor have different value and purpose.

Last edited by GM4Him; 12/09/22 10:16 PM.