I think the reasoning behind the metal taboo is supposed to represent a slightly anachronistic battle between environmentalism and technology. It's maybe out of place in FR's renaissance setting, but I remember hearing somewhere that the reason Britain no longer has woods is because of the massive raw materials required for steel production (I guess you can draw a line between that and Bessemer), if all the 'metal' in question is steel then it makes more sense, I suppose. It also makes for an interesting scenario where in Bronze Iron Age settings there would be no taboo for the reasons you've said.'
Of course the Metal taboo being just a way of nerfing the class is another matter, I don't know if that pans out but I've seen it around enough. Is it another thing that removing spell casting failure caused?'
As for the look of the armors, I'm note sure I can agree with you, I've thought they've done a nice job with them, especially how they change with +1 modifiers. Leather armor in D&D can be a single leather jerkin or something more substantial and I would expect it to function the same mechanically, because I think of AC as being that abstract.
Last edited by Sozz; 13/09/22 12:23 AM.