For your druid example i had 30 speak to animals potions and i used max 10 if that. i guess that would be enough to speak to all the animals in full game anyway. In full game i'll never try to get that feature again because they give it out in a consumable form. Just shows how unlimited vendor supplies effect the game on so many levels.
So class feature becomes classless. Not to mention the whole animal talk is just a few extra lines that don't do much in the end. LIke the camp pets you can get those just fine without it and it's the same thing with everything.
Even if i don't bother with speak to animals at all, i could do the whole playthrough without missing much just some fluf lines, if EA is to go by.
Right now it's just extra checks to pass something easier. But there are planty of other ways to get the same result all leading to the 3 basic options.
You know those variations Larian keeps talking about. Sadly most of the time it doesn't do much. Even the class dialogue choices, can all be done by anyone by picking one of the other options, you have multiple to chose from for every one of the 3 things... Kill, Don't kill and on few occasions a thrid option that actullty does something roleplaying and quest wise, but it's the same no matter what check - dialogue you use. As a side note i wish there was more of those third options way way more, those are great.
Anyway. Larian is clearly giving players all the options, agency all the time no matter what class you are playing.
Everyone can do anything at anytime, you are never locked out of anything. So good luck with this class features.
Fighters can do magice more or less the same as any caster and vice versa especially in dialogues anyone can talk to dead... Anyone can use scrolls anyone can use same consumables. Some times i think all the choices are just placiebo. Feels like i could blindly pick a class, pick a bow, dip it and do the whole game without even bothering with class features at all.
Last edited by Lastman; 13/09/22 08:28 AM.