Yeah I could see that working as well, where the initial screen displays something more abstract.
Here's a rough quickie for what I meant about showing some Avatar exemplars to scale, as a way of selecting an initial race instead of just a list.
![[Linked Image from i.ibb.co]](https://i.ibb.co/wMwxKKS/bg3-all-races.png)
I couldn't quite squeeze them into the Char Creation screen without breaking the 4th wall into the cosmetics palette hehe.
Then I was going to try to take a cap Down By the River, before remembering that I couldn't collapse the mini map or any of the UI elements getting in the way lol. I'm also not sure it's possible to really replicate the camera angles we're shown in the Char Creation menu during the actual game, and it looked a bit wonk regardless. So here they are just sort of slammed into that first 'load em up' screen lol. Obviously the lighting is trash, and it's way too busy for a background, but whatever, you get the idea. Just stick em in a little scene together, and then when the player makes their choice, we can zoom in to work the deets.
![[Linked Image from i.ibb.co]](https://i.ibb.co/qmGKpDR/BG3-load-em-up.png)