I'll have to check out Starfinder. I like the idea of armor having an AC and a DR. And having levels of success during an exchange. I think Pathfinder might do something like that now too, I think it really adds something to combat, especially for Fighters, who need a bit of a boost in their combat role, hitting someone is easy, doing damage is the real trick. It might even make critical hits worthwhile again

5e's designed prioritizes 'playability' which I think history has shown was a successful decision, but it means there are a number of places where rules no longer exist or are lumped into a broad catch-all system like resistance or the advantage/disadvantage system.
I think advantage has really overtaken the entire system to it's detriment, it's become duct tape for anywhere the rules have been pared back into total abstraction

Last edited by Sozz; 13/09/22 03:59 PM.