1. Opening up the old temple complex visible from the platform behind the "poison room" Nere was trapped in.

And yeah, with Misty Step spells and scrolls you can get your whole unto the little platform (first one will make little comment about the ruins below)... but even feather-falling down currently kills you.

And that area looks really, really interesting, simply aesthetically if not for all the possible quests and items (pixie dust, dark justiciar mystery reveal, etc) that may be there.

2. No longer requiring multiple long rests per one companion. If multiple companions (including animals or the three extra npc's) have special dialogue, make it *all* available at once during that rest.

3. Flavor: If your character is on friendly terms with the Zhents beneath Waukeen's Rest, make it possible to warn the Zhents at goblin camp about you attacking (with persuasion check or they warn the goblins) so they'll relocate to... say, their Underdark camp after you've killed the goblin camp bosses.

4. Make it possible for Laezel to succeed her deception check with the arrogant toadbat again? If wasn't for the ogre horn and my last living character running around alot, I would not have survived that fight. Makes fighting Nere and the entire duegar base feel easy.

5. Increase EA level cap to 5?

Last edited by Demothios; 14/09/22 01:15 PM.

"Tribe?"