I'm having trouble wrapping my head around the money system in this game. It would be great to see copper and silver pieces implemented as opposed to having everything in the game cost gold. The strangeness and complexity of money in D&D is a part of what makes trading fun in the first place. I recall finding an electrum in the Zhent hideout, which is essentially useless because there's no implementation of anything but gold. Furthermore, the cost of things seems random and bloated. There are already set prices for weapons and armor in D&D, and I find it odd that a hand crossbow costs less than a light or heavy crossbow considering its superior utility and inferior demand. I feel that the market system in this game is following too closely to DOS/2 and not closely enough to the actual D&D origin of BG, which adhered somewhat more faithfully to the costs of weapons and armor set forth in the D&D rulebooks.
Last edited by Roethen; 18/09/22 09:24 PM.